I'm a passionate game developer currently based in Montreal.
I create engaging games, prototypes, interfaces, for consoles, desktop, web and mobiles. Here's my site, scroll down, click and relax.
The world is big but is it really?
For the past few years I have been travelling around the world and worked in different game companies, such as Ubisoft in Montpellier (France), Behaviour Interactive in Montreal (Canada), Virtual Fairground in Amsterdam (Netherlands) or Digital Animation Group in Glasgow (Scotland).
Rabbids Go Home
Rabbids Go Home is a game developed and published by Ubisoft for the Wii and Nintendo DS. In 2009 I join the Rabbids team at Ubisoft in one of the most epic crunch time to develop the Wii Channel, which is an application outside the game accessible via the main menu of the Wii.
Also I was responsible of programming some in-game interface elements (like Super Toilets...).
Click and Check out the trailer for the game
Innergy is a unique game imagined by Sebastien Kauchman to help your health and improve your stress level. When I joined Ubisoft in 2008 I was in charge to create an early game prototype for it.
Even though the development process and the stress generated from it was in total contradiction with the theme of the game, the work was successful. The project got "greenlighted" and a full team was then in charge of producing the whole game.
Click and check the E3 2010 preview of the game
Antiques Hunter: Portobello Road
BBC contracted Behaviour Interactive in Montreal to produce a Facebook game evolving around the theme of antiques pursuit. I built from ground up the whole front-end part of the game until release in a record time (I sometimes wonder if programming could be registered as a sport for the next Olympics).
The experience proved to be successful as the game is still online and playable today.
Play the game here
Galactik Football is a French animated TV series that ran for three seasons in Europe. It also had its own virtual environment, and internet MMO game called Club Galactik. Virtual Fairground was in charge of it. I was part of a quite large team of programmers to develop, and maintain the game.
Unfortunately, due to some financial difficulties, the company closed down. The project is not accessible anymore. Life is tough. But thank god there is still Youtube.
Check a video of the game
From time to time, I also develop websites mostly because one got to pay one's rent. Photographers, music bands, and artists require some original and creative websites to promote their work. As I feel very comfortable with Flash and Flex I can build up solutions for them very quickly and efficiently based on their needs.
Lennart is a prolific concept artist from the Netherlands that I met in Amsterdam while working at Virtual Fairground. He was the graphic designer and realised the interfaces for the game.
He is currently working at Spil Games as a Senior Artist.
IKU Visual is a collective of photographers with different origins and from various background (French, Spanish, South American) based in Spain.
This site is a selection of their work.
This is where it all started. Kronotopia is my initial portfolio, but also represents my freelance business.
The site has received multiple awards for its originality in 2006, and got published in the webdesignindex 7.
I don't always program games but when I do it's in Actionscript. Haters gonna hate.
When a game idea passes through my head, or when I want to understand how things are technically done in other games, I try it myself.
As I was reusing the same code over and over, I decided to regroup some classes, and tools within my own framework built around Box2D and Starling.
Check out Boxling on my Bitbucket account.
Note: These works presented here are only prototypes, and do not pretend to be games.